Current date/time is Fri Oct 20, 2017 12:14 pm


  • Getting Started

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  • Characters

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  • Grall (Dravinas Kingdom)

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  • Grall (Zerrath)

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  • Grall (Emysedell)

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  • Grall (Vaeros Gyrtu)

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  • Delven Isles

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  • Delven Isle


    This island is inhabited by gods and goddess' as well as a few other holy creatures. This Isle is far off the shores of Grall but still accessible by sea.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • Delven Castle


    Delven Castle is where the gods and goddess' stay when they are not wanting to be outside in the lands.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • Silent Coast (Drow/Dark elves)

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  • Stillsea Grotto


    Stillsea Grotto is the underground homeland to the Drow, just not the capital of the Drow. They live in this vast cavernous system with many other dark dwellers.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • Z' El Toth


    Z' El Toth is the Drow capital in the Stillsea Grotto. This city expands nearly half the grotto's size maybe a bit smaller.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • Dead Lands

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  • Neutral Zone

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  • Lockheed Tavern


    Lockheed Tavern is a tavern often frequented by soldier and even commanders from the multiple kingdoms to get together and not have to be at war with one another. Because it is within the Neutral zone fighting isn't permitted anyways.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • Crimson Lake


    Crimson Lake is on the edge of the Neutral zone but still does not permit anyone fighting. It is for relaxing and taking in the views. Crimson Lake also gets its name from the red waters due to a supposed curse but noone knows it's only really speculation and lore.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • Council of Elders Chambers


    The council of Elders is a group of 7 people that mediate the kingdoms. These elders are assigned the duty to make sure wars do not happen, but at times they know that war must happen and they do allow it. They also realize peace is needed at times as well which concerns the signing of a treaty for so many years maybe.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • The Arena


    The arena is the only area where fighting is permitted amongst any members of all the kingdoms. There are also events held here for the kingdoms mostly once a year.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • Special Unit Section

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  • Hell Fire Brigade


    The Hell fire Brigade is a special unit in charge of enforcing all laws and rules of the site, unless each kingdom has their own rule enforcers then this group will only govern the Dravinas kingdom, for now though they govern the site for enforcing the rules. They are also the first unit into a war or battle to do covert ops. Do not enter this section without permission or unless you are a Hell fire member, Lord, King/Queen, Elder, or Chieftan.
    Moderators: Lord, Hell Fire Member, King/Queen, Elder, Chieftan
    1 Topics
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    HellFire Brigade...
    Wed Dec 21, 2016 1:57 pm
    Yethorian Dravinas View latest post
  • Dragoons


    The Dragoons are a special riding unit and slayer unit. They are dragon riders and slayers. They bear a talisman that allows them to connect with a single dragon and it allows the dragon and dragoon to be connected by mind and heart. They become one unit, eating, sleeping, fighting, and even dying together. Only Dragoon are allowed in this forum as well as the Lord, King/Queen, Chieftan, and Elder no other members will be allowed here.
    Moderators: Lord, Dragoon, King/Queen, Elder, Chieftan
    1 Topics
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    Dragoon Rank Str...
    Wed Dec 21, 2016 2:02 pm
    Yethorian Dravinas View latest post
  • Sigil Knights


    The Sigil Knights are a group of elite knights that work directly under the Lord. They are a group of 6 members each Sigil Knight possess' a sigil that is socketed into their armour. The sigils are Water, Fire, Earth, Wind, Light, and Darkness. Each sigil is embued with those specified powers and enchances the abilities of the wearer if they have them to begin with. The sigil power works by rune magic, meaning the knight has to draw the rune for each spell into the air. The runes will be taught to the knights by the Lord. This section is off limits to those that are not a Sigil Knight, the Lord, King/Queen, Chieftan, and Elder.
    Moderators: Lord, Sigil Knight of Fire, Sigil Knight of Water, Sigil Knight of Earth, Sigil Knight of Wind, Sigil Knight of Light, Sigil Knight of Darkness, King/Queen, Elder, Chieftan
    2 Topics
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    Sigil Knight Wea...
    Thu Aug 31, 2017 10:24 am
    Yethorian Dravinas View latest post
  • Death Knights


    Death Knights possess the power to call on the dead for aid as well as using unholy energies to destroy their opponents. The Death Knights are a special unit that do most of what others cannot such as using recently deceased enemies to infiltrate an enemy camp or garrison to get information. This section is off limits other than to the Lord, Death Knights, King/Queen, Elders, and Chieftan.
    Moderators: Lord, Death Knight, King/Queen, Elder, Chieftan
    1 Topics
    1 Posts
    Death Knight Str...
    Wed Dec 21, 2016 2:19 pm
    Yethorian Dravinas View latest post
  • Dark Knights


    Dark Knights are an elite group of knights that can use Dark Magicks in a defensive and offensive manner along with wielding two-handed weapons. They are also the most heaviest armored group out of all the special units. Nobody but the Lord, Elder, King/Queen, Chieftans, and Dark Knights are allowed here.
    Moderators: King/Queen, Elder, Chieftan, Dark Knights
    1 Topics
    1 Posts
    Dark Knight Rank...
    Tue Oct 03, 2017 2:37 pm
    Yethorian Dravinas View latest post
  • Priests


    The priests are the healers. Some use magicks while others use potions and consider themselves alchemists. This is a special unit and like all special units is only open for the Priests, Lord, King/Queen, Chieftan, and Elders.
    Moderators: Lord, Priests, King/Queen, Elder, Chieftan
    1 Topics
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    Priest Hierarchy...
    Thu Dec 22, 2016 11:51 pm
    Yethorian Dravinas View latest post
  • Guilds

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  • Sacred Temples

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  • Temple of Fire


    One of the Sacred Temples guarded by a Temple Guardian known as Ifrit. He guards a sacred object called the Hammer of the Phoenix. No traveling to any sacred temple alone or without permission from Yethorian himself.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • Temple of Water


    One of the Sacred Temples guarded by a Temple Guardian known as Tiamat . She guards a sacred object called the Trident of Leviathan. No traveling to any sacred temple alone or without permission from Yethorian himself.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • Temple of Earth


    One of the Sacred Temples guarded by a Temple Guardian known as Gaia. He guards a sacred object called the Twin Swords of Titan. No traveling to any sacred temple alone or without permission from Yethorian himself.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • Temple of Air


    One of the Sacred Temples guarded by a Temple Guardian known as Zephyr. He guards a sacred object called the Gauntlets of Gales. No traveling to any sacred temple alone or without permission from Yethorian himself.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • Temple of Lightning


    The Sacred Temple of Lightning is guarded by a Temple Guardian by the name of Rahmuh. This guardian guards the sacred treasure known as the Staff of Thunder. No traveling to any sacred temple alone or without permission from Yethorian himself.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • Temple of Light


    One of the Sacred Temples guarded by a Temple Guardian known as Neros . He guards a sacred object called the Shield of Gods. No traveling to any sacred temple alone or without permission from Yethorian himself.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • Temple of Darkness


    One of the Sacred Temples guarded by a Temple Guardian known as Bahumut. He guards a sacred object called the Scythe of the Void. No traveling to any sacred temple alone or without permission from Yethorian himself.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • Spirit Realms

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  • Realm of Foresight


    The realm of foresight is a realm in which its master can predict the movements of anyone inside as well as see into their future as well as his or her own. No master yet.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • Realm of Speed


    The Realm of Speed allows its master to move faster than the eye can see and allows them to travel through time if they move fast enough. No master yet.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • Realm of Strength


    This realm allows its master to have superhuman strength even that which could possibly surpass a god but only in this realm. No master yet.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • Realm of Death


    This realm will kill those who are not its master within minutes depending on their race. The only person to be able to live in this realm is Death himself. The master of this Realm is Yethorian.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • Forum Suggestions & Issues

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  • Suggestions


    This is where you can post suggestions for the forum. Basically what you like what you think we can add to make it more interesting and even what you don't like about it. Keep in mind that some things will change and others wont.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • Forum Issues


    If you are having issues with the forum please post them here and either a moderator or the admin will get to that issue as soon as possible.
    Moderators: Lord, King/Queen, Elder, Chieftan
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  • Advertisement

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  • Advertising


    This is for people to post their off-site things, such as other forums, art, etc. This section is also guest friendly.
    Moderators: Lord, King/Queen, Elder, Chieftan
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